Splatoon 3 weapons – every weapon announced so far | The Loadout

2022-07-15 19:53:53 By : Ms. elaine guo

The Inklings and Octolings are back, so read our guide on Splatoon 3 weapons to get the advantage over your opponents as we start painting Moray Towers again

Splatoon 3 is here to give us our Inkling action again, so grab your Pro Controllers because you’re going to need them (and use gyro aiming). A fresh new look is being given to the series, and along with that comes updated features, game modes, and other goodies to keep us splatting our opponents and slinging more paint (ink) than a decorator into the wee hours of the morning. Speaking of painting levels, you’ll need something that dispenses ink to do it, so we’ve compiled a list of all the Splatoon 3 weapons.

With the full list, you can research your loadout and plan your in-game strategy around what you find out. Do you bring a Roller to a Blaster fight? Do you like to pick off your opponents while your Brush-wielding buddies move up for a sneak attack?

Read on below to find out everything we know about Splatoon 3’s weapons.

There are three categories of Splatoon 3 weapons: Main, Sub, and Special weapons. Within those categories there are 23 confirmed weapon types, from returning favourites to brand new pieces of your arsenal.

A new weapon type for Splatoon 3, Stringers are bow and arrow-like weapons. They have different attack modes that let them fire vertically and horizontally. They are similar to Chargers, but they have more mobility and utility.

We know of one announced weapon in this category called the Tri-Stinger, which can fire in three directions simultaneously and unleash charged shots that briefly freeze before exploding.

The Splatoon equivalent of the assault rifle, Shooters come in different guises – from ones with slow rates of fire but higher accuracy to buzzsaws that spray and pray. These are the closest you’ll get to a traditional paintball gun and are great all-rounders that are equally at home laying down some ink as they are splatting enemy octolings.

Splatoon’s Blasters excel at mid-range combat. They fire out a ball of ink that explodes when it reaches its max range, covering the area around it in ink. This makes Blasters great for taking out multiple enemies hiding behind cover, but just make sure you don’t let them get too close because Blasters don’t deal damage until they explode.

Chargers are the Splatoon equivalent of sniper rifles. You charge them up, then unless a single powerful stream of ink that travels a great distance. Get onto high ground and snipe at enemies to keep them at bay and protect your team. Chargers are more for splatting than map covering.

Rollers are the real MVP for teams that actually want to win. They’re giant paint rollers that let you cover vast amounts of area in ink as you run and paint the ground beneath your feet. They’re not great for fighting the opposing team, but they are great at covering the map in your ink – and that’s what will win games.

An up-close-and-personal weapon, Brushes are giant paint brushes that your Inkling swipes left and right quickly, flinging ink in an arc in front of you. Brushes are good at getting in the face of your opponent and inking them before they know what’s happening, but they don’t have a great overall painting ability.

Sloshers are the unrecognised love-child of Brushes and Rollers. They are, essentially, a bucket full of ink that you throw in front of you. It covers much more area and distance than a Brush, and allows you to splat the enemy more effectively than a Roller. They’re great for denying areas of the map and creating chokepoints.

Splatlings allow you to channel your inner Rambo and release all of your stress by letting you charge up a minigun full of ink and let rip. Splatlings are great for defending parts of the map and goading anyone who dares to walk into a wall of ink to get splatted. The downside is that it does need charging first and it is heavy, meaning you’ll have reduced mobility.

The Dualies are two Uzi-like submachine guns that spray ink everywhere in an inaccurate but lightning-fast barrage. These weapons are all about mobility and they allow you to dodge-roll when firing, which means you can sow havoc in the enemy ranks by dodging their return fire and keep on splatting. Their range is short, however, so getting close is a must.

First introduced in Splatoon 2, Brellas are, well, umbrellas. You can open the Brella in front of you to block incoming ink, but at the same time you can also fire ink through the Brella in a shotgun spread in front of you, making this a great choice if you want to take the lead and shield your team.

Sub weapons are secondary items that give you an extra functional abilities. Here are all of the Splatoon 3 Sub Weapons:

Splatoon 3’s Special Weapons are the equivalent of an ultimate ability. They charge up over time based on how well you’re done in the game, then you can use these power abilities to drastically impact the outcome of the game. Here are the Splatoon 3 Special Weapons:

Those are all of the Splatoon 3 weapons, but if you’re ink-obsessed and don’t want to leave Inkopolis, then you can read our Splatoon 3 hairstyles guide to see all the best hair-dos to outfit your squid-kid with.

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A lover of anything quirky that can be found on a console, Jesse also has a penchant for FPS games like Halo Infinite and Splitgate. A recovering freelancer, he now writes for The Loadout.